Digital. Art. Everyday. 育青聰、Cultivating Intelligence、 存綠思、Curating Ideas、 結明信、Compiling Information
星期四, 4月 02, 2009
ART AND DESIGN RESIDENCY (NEW DELHI)
"push artistic practice beyond convention". Five places are available on the six
week programme during November-December 2009.
星期四, 11月 13, 2008
Jan van Eyck Academie - Call for Applications
Artists, designers and theoreticians are invited to submit proposals for individual or collective research projects for a one-year, two-year or variable research period in the department of Design
Extrastatecraft: Hidden Organizations, Spatial Contagions and Activism, a new project of the Design department, initiated by Keller Easterling, researches underexplored territory in the world's infrastructural and organizational strata. The work focuses on shared protocols, managerial subroutines and financial instruments as they produce and program physical space around the world. Perhaps because these organizations operate in the background, in an active and relational rather than nominative register, their political outcomes are often at once pervasive and mysterious.
For instance, how do organizations like the ISO (International Organization for Standardization) or McKinsey determine management protocols? How do construction networks, more than the singular creations of architects and urbanists, disseminate materials and processes that determine how the world is calibrated? How do markets and financial instruments create templates that shape space?
The research also explores the political leverage latent in this renovated conception of global infrastructure. Some of the most radical changes to the globalizing world are being written, not in the language of law and diplomacy, but rather in the language of architecture, urbanism and infrastructure. Armand Mattelart argues that global infrastructure is a field that is 'young and uncharted' largely because it is often still considered in terms of national rather than international histories. Moreover, the political instrumentality of these increasingly familiar global spheres is still frequently theorized in terms of militarization or universal rationalization, when they might really be agents of more discrepant or obscure forms of polity. The notion that there is either a dominant logic or a proper forthright realm of political negotiation usually acts as the perfect camouflage for parallel political activity - the medium of subterfuge, hoax and hyperbole that actually rules the world.
Extrastatecraft will consider a number of tools effective in manipulating active organization, but will pay particular attention to the ways in which these organizations are really populations of repeatable components and formats, the arrangement and chemistry of which possess a political disposition. The project will research multipliers in the organization that make components contagious and powerful as shapers of polity, and will consider these as stealthy tools of activism. New objects of practice and entrepreneurialism, redefined in a relational register, reflect the network's ability to amplify structural shifts or repeatable moves. If icons of piety, collusion or competition often escalate tensions, might alternative design ingenuities distract from them? Having customarily absented itself from official political channels, architecture, as extrastatecraft, finds itself in an unexpectedly consequential position, manipulating codes of passage and points of leverage in the thickening back channels of global infrastructure.
While researchers will find in the topic many points of entry, some anticipated research agendas address the managerial and infrastructural substrates of space related to finance, construction, trade and marketing. Travel, language skills, archival experience and fieldwork will serve the research. Textual, graphic or design documents may contribute to the final collective product.
Candidates interested in this project can apply with a research proposal. Selected candidates gain the position of researcher at the Design department of the Jan van Eyck Academie.
Deadline applications: 24 November 2008.
星期日, 7月 20, 2008
Interesting links this week
1. Trench watching: this will be such a great way to start a business. The first step is really get yourself feel for it.
2. I think I need to find a way in dealing with all these data. Data mining is out and there is so much data that just throw in to you and the bad news is that so much of them relevant and useful.
3. What about product design, event design, I mean if I need to invent a new way or hack the trade : http://trendwatching.com/trends/hygienia.htm#creativedestruction
4. If you can break down of what you want now, you may find the person to finish the job for you.
星期六, 2月 09, 2008
Ecodesign in cscout
Ecodesign is an approach to design considering the impact of the product on the environment. Ideally this encompasses the types of materials used, manufacturing, use and disposal.
Trend Description
The Industrial Design Society of America (IDSA) and co-sponsor Business Week just wrapped up the 2007 International Design Excellence Awards, recognizing international designers in categories such as Environments, Business and Industrial Products, Consumer Products, Ecodesign, Furniture, Medical & Scientific among many others. The winning designs are as impressive as they are varied. Here is a brief glimpse at just a couple of the noteworthy designs.
Other eco building reports from China
An Interview with Green Builder George Bialecki
Beijing's eco-buildings start to take shape
星期六, 9月 15, 2007
Very Hong Kong: Design 1997-2007

Very Hong Kong: Design 1997-2007 Exhibition at InnoCentre
12-25 September 2007 (Daily) 10:00am-7:00pm
Very Hong Kong: Design 1997-2007 Public Forum at InnoCentre
20-24 September 2007 (for schedule and online-registration)
Very Hong Kong: Design 1997-2007 Exhibition at Times Square
25 September-5 October 2007 (Daily) 10:00am-7:00pm
星期一, 9月 10, 2007
Two missed event s in DiY culture
Hacking Couture focuses on the documentation of established fashion identities in order to create a shared library that allows democratic access to its findings and contributions. The open source movement took its peak during the 1990's and ever since, the software revolution has allowed for the exploration resulting on endless advancement in diverse fields, giving an improvement of the industry.
This advancement has been the result of opening the dialogue among computer programmers and by allowing public access and contribution, by the sharing of existing computer code and allowing its use for other applications. In addition to the sharing aspect, documention of these computer code is an importnat part of the open source cullture. More recently, the open source movement has been applied to hardware [physical aspect of computers, the circuit and all the other physical components that make a computer*]. People have started to document how they hack into electronic devices [brake into a system and modify it in order for it to execute the desired task].
Hacking Couture's ongoing research and documentation focuses on the documentation of the design code of established identities in order to derive new and evolving fashion aesthetics, serving also as a platform for self-expression and nest for new ideas.
*When we refer to computers, we refer to any device that incorporates a micro-controller of chip. Some examples these devices are mp3 players, microwaves, printers, etc.
Once the code has been documented Hacking Couture publishes an example of a design hack based on the identity studied, in order to share and enhance the fashion dialogue between remote users, and participants of the Hacking Couture workshops.
Culture is inherently infectious and often oblivious to the artificial boundaries established by formal disciplines. New ideas and ways of thinking infiltrate societies in strange and wonderful ways, which are hard to control, forecast, or map. Information travels at a speed faster than sound, and technology increasingly shapes that informational content more than ever.
viral:CULTURE symposium
Culture, which normally spreads spontaneously and organically, now moves faster and farther than ever before, creating emergent phenonemna similar to that found in the biological world.
viral:CULTURE is the term we are using to explore a slice of this phenomenon- the creative activities of art and design.
WHAT IS IT?
Viral by definition is anything related to or caused by a virus, but its real significance for us is metaphorical because of its replicating capacity both internally and externally. We live in dread of bio-viruses because we can't see them and have trouble controlling them. Still we are all very much engaged in the transmission of viruses both biologically and socially. The reckless sneeze or passionate kiss; the buzz and excitement of the new; or simply juicy gossip spread by word..... All of these are viral. The cultural viruses are energized by virtual tools via the web for mass emails, blogs, list serves, and social websites help spread their effects.
HOW DOES IT WORK?
Anything can be viral so long as it grows and replicates through transmission. Ideas are the oldest forms of non-biological viruses. A good idea unleashes not only a persuasive power, but real information that others can use for their own purposes. The virus enters the body politic in curious ways: through ideas captured in the language of a book, by objects in a gallery or museum, via acts of courage or daring, through new building structures, and by new consumer products which force us to act and interact differently. Technology, social needs/desires, political will, etc. all help transmit viral ideas.
WHY DOES IT WORK?
Viral activity works because we are constantly crunching information (in every form) to better understand things and integrate them into our environment. The impact of viral activity is potentially most profound when it disregards disciplinary boundaries: for example when a designer or artist utilizes knowledge from outside his/her own field, or merges knowledge within different fields felt to be more closely aligned. Bio-mimicry is a current area of investigation rich in viral possibilities: people trying to better understand the way in which nature operates so as to harness that particular power. Music, because of its aural nature, has always encouraged experimentation: music morphs constantly as musician's embrace music from around the world and incorporate it into their own.
Those who embrace viral:CULTURE do not differentiate the quality of ideas by who or what field generated them. They simply see power and variety and natural connections that others don't necessarily see. Such powerful ideas eventually become mainstream. Viral is not necessarily about trends as much as it is about possibilities-- being naturally inspired regardless of the source and incorporating it into one's own practice. Boundaries are broken and new ground cleared for collaboration or expansion of one's activities. Especially now in the age of virtual information (code, open-source, blogging, hacking, and the like) people are beginning to view ideas as containing a code which can be freely interpreted once it is deciphered or interpreted. Software enables more sharing and merges than ever before and provides people with visualization tools to express themselves more easily.
星期日, 7月 22, 2007
Movie poster color usage

a color frequency graph depicting the popularity of colors in the final theatrical posters of the 25 top-grossing U.S. films, sorted by MPAA rating & category.
overall, it seems that black & dark-hued backgrounds are the predominant color. also, flesh tones are an alternative & recurring range of colors, whereas white is mostly only used as an accent color.
from http://infosthetics.com/
link : http://www.underconsideration.com/speakup/archives/003641.html
http://thinkingpictures.blogspot.com/2007/07/top-grossing-movie-color-chart.html
星期二, 6月 19, 2007
Socially yours-Alternative Design Networking Seminar

Date: : 4-6 July 2007 (Wed – Fri)
Time: 4 July 7-10 pm / 5 July 2-5 pm / 6 July 7-10pm
Venue: Chiang Chen Studio Theatre, Hong Kong Polytechnic University
Admission: Free of charge; advance registration is necessary
The seminar will be conducted mainly in English with interpretation in Cantonese
The seminar, presented by Hong Kong Design Community and School of Indigenous Creativity, focuses on “design for social concern”, and examines cases of cultural research, collaborative production, and community participation. It expands the parameter of the conventional design notion to the nurture of social relations, by introducing new ideas into community life, and creating a platform for synthesis of knowledge. The seminar looks at the successful cases of International and Hong Kong practitioners, and opens the floor to designers and artists, craftspeople, NGOs, manufacturers, and interested public for the exploration of an experimental community.
Massive urban re-development in the recent years has driven a lot of local knowledge to extinct. How are we supposed to conserve and develop our community culture, everyday values and technique? How can we maintain the vitality of the small businesses? How can the residents take part in the process of re-generation? The concept of sustainable community has become a common concern of various sectors in the society.
To realize sustainable development demands a wisdom to converge resources from different sectors – the technique of craftsmen which fits the needs of the local residents, the indigenous knowledge that comes from living, the network and service schemes of NGOs, the observation and creativity of cultural practitioners, the business operation of the commercial sector – these are the resources that exist before our eyes, but become compartmentalized under the current policies.
The seminar runs for three days with different themes, featuring the case studies from International and Hong Kong designers and artists: from collaborative production between designers and community, to the link between vernacular cultural research and design, to citizen participatory project on environmental improvement. To us, this is also a blueprint of methodology to bridge different areas of knowledge and animates the community.
星期六, 5月 12, 2007
Bruce Sterling video rants about design and science fiction

MIT Tech Review has a great little video of Bruce Sterling ranting about futurism, design, and its relationship to science fiction.
星期六, 3月 10, 2007
Moritz Waldemeyer with Hussein Chalayan

Moritz Waldemeyer presents mechanical dress at Hussein Chalayan’s Autumn/Winter 2007/8 collection, which was shown in Paris last week.
In his second collaboration with the fashion designer, designer-engineer Waldemeyer produced some new mechanical dresses plus dresses with full video capability: each is covered with 15,000 individually controllable LEDs, meaning the surface of the dresses can display moving video imagery.
“Basically there are two dresses where the whole dress is a display,” says Waldemeyer, who first worked with Chalayan for his Spring/Summer 2007 collection last year, engineering remarkable mechanical dresses with motorised flaps and seams.
Below: mechanical dresses from Chalayan’s Spring/Summer 2007 collection, which Waldemeyer engineered.

星期五, 3月 09, 2007
Special Effect Print Design Exhibition
星期五, 12月 22, 2006
Class for Sex and industrial design
sex, one of the most basic human acts and instincts, is a main topic of exploration for many talented people in the creation of artwork. this course is not about hardcore pornography. it’s about the way we portray sex, through our creative process. lessons feature thought provoking essays and inspiring examples from art, to photography, to graphic- and industrial
design.
course introduction: 10 lessons
Lesson 1:
sex(taboo subject in society?)
Lesson 2:
the boundaries of politically correct(normalization of pornography)
Lesson 3:
'sex sells'(how advertising walks the fine line between prudish and vulgar imagery).
Lesson 4:
banned advertising
Lesson 5:
some things never change(sex, drugs and rock’n roll)
Lesson 6:
history of the nude
Lesson 7:
skin
Lesson 8:
mirrors
Lesson 9:
beauty
Lesson 10:
beate uhse
(the queen of sex shops)
creativity skills / general training practise: 10 lessons
---
Lesson 11:
hedonism
Lesson 12:
sexual appeal
Lesson 13:
compulsively visual and tactile
Lesson 14:
highly overt versus extremely subtle
Lesson 15:
magazine covers
Lesson 16:
fucking brilliant or just a shitty idea?
Lesson 17:
obsession and fantasy
Lesson 18:
seductive paradoxes
Lesson 19:
the condom
Lesson 20:
togetherness
sex in the design context: 10 lessons
---
Lesson 21:
in the realm of the senses(sex and graphic design)
Lesson 22:
design is his way(sex and typography)
Lesson 23:
porno or erotic art?(sex and photography)
Lesson 24:
in everyday life(sex and design)
Lesson 25:
the lolita phenomenon(sex and fashion)
Lesson 26:
adornment and body modification(sex and jewelry)
Lesson 27:
the phallus(sex and architecture)
Lesson 28:
aphrodisiacs(sex and food)
Lesson 29:
in the social swim(sex and interior design)
Lesson 30:
high end tools(sex toys by designers)
星期一, 12月 04, 2006
Sailboat designed by blog
It's neat to see how these web collaboration principles are moving out of purely electronic products into the "real world". The boat looks good too. ..."
星期五, 10月 13, 2006
Branding web 2.0

"...Web 2.0 到底有沒有什麼標準形象? 有沒有什麼 tips 讓 Web 2.0 看起來像 Web 2.0 呢?有的有的,整體來說,Web 2.0 要表現的不外乎幾個重點:親和、開放、互動、人性科技;從許多典型的 web 2.0 網站來看,不難分辨出幾個視覺重點,小寫字母取代嚴肅的大寫字母、顏色通常鮮明亮麗,許多的粉色調,開闊的天藍,活潑的橙色,還有,被戲稱為 Web 2.0 的國民色 lime green檸檬綠,這裡有位Ludwig Gatzke's compilation在他的格裡狂載了400餘個 web 2.0 站台的 logos, 相當有參考價值的 research,可以看出 2.0 的形象輪廓。
字體形象的部份,找到了幾個分類參考,大夥兒可以看看~....."

I also find this which is a logo listing of web 2.0 applications. You can click on the logo and find out what they are doing on the same page.
Another listing with tag bookmarking so that you can find useful web 2.0 tool directly.
For mapping web 2.0 technology,a buzz cloud is build by Markus Angermeier. A multi language version is avaliable here.
A chinese version is translated by Lauren Lee an editor from Beijing major magazine.
An article (5 pages)that gives a more serious description and analyse of web 2.0.