顯示包含「Taiwan」標籤的文章。顯示所有文章
顯示包含「Taiwan」標籤的文章。顯示所有文章

星期三, 9月 24, 2008

The 3rd digital Art Festival Taipei 2008



Date:12th September ~9th November ,2008
Place: Museum of Contemporary Art, Taipei.
39 ChangAn West Road Taipei 103, Taiwan ROC

This year, with the theme "Trans", the festival highlights include: International digital art exhibition, Performances, Artist Forum, and Digital Art Awards. A "digital art platform" will be presented through the festival, as an exploration and integration of art and technology, opening a new prospect for digital art world.

Video of international artists.

星期五, 10月 12, 2007

Yueh Hsiu Giffen Cheng: Online Collaborative Creations: Fortune Telling Practices in Taiwan


由黄专策划的“气韵(QI YUN)——中国抽象艺术国际巡回展”将于2007年6月1日至7月1日在中国深圳OCT当代艺术中心首次展出。同年8月和10月将继续移师北京、香港举行,08年将远赴美国展出。
Recently there seems to have some discussions about Qi Yun from recent abstract painting in recent art fair, artist commune and museum of art, thinking about Qi and net art, I found this :
Research Title: Online Collaborative Creations: Fortune Telling Practices in Taiwan

The research will be divided into two parts: the exegesis and the major creative project. Investigation of the developed circumstance of net art will be the main focus of the written section. The research on the modes of fortune telling in Taiwan will be served as the conceptual core for the major creative project. Thereafter, a series of net art projects will be created based on the research findings.

Net art has existed since the inception of the early World Wide Web in the 1990s, with several movements developing at the same time. In Europe, a core group of artists, among them Russian artist Olia Lialina(b.1971) and Alexei Shulgin(b. 1963), British artist and activist Heath Bunting, Slovenian Vuk Cosic, and the Barcelona- based team jodi (Joan Hemskeerk and Dirk Paesmans), who were connected through the online mailing list nettime- founded by media theorists and critics Geer Lovink and Pit Schultz and devoted to Internet culture and criticismdrew attention to the genre of art on the Net and formed the " net.art"( with a dot) movement. The term was officially used for the first when Vuk Cosic organized a small gathering- "net.art per se"- in Trieste in 1996(Christiane 2003, p. 112). Net art has become a broad umbrella for numerous forms of artistic articulation that often overlap(Christiane 2003, p. 109). In fact, Internet provides artists with the pleasant experience of combining virtual reality and the real world. Due to the feature of height - interactivity function and popularization of using Internet, I have decided to create projects using Internet as the medium. There are many kinds of art forms based on internet usage. Besides, attributing to the era of high technology, the art form found in the Internet still has many variations ongoing with. After more than one year of my research progress, I have decided to focus on the form of collaborative creation in the internet sphere.

Whether it is the East or the West, fortune telling has always been an interesting phenomenon. In Taiwan, fortune telling is linked to the icons and symbols of a lifetime from palm reading, facial features or even the interpretation of a mole on one’s body. The so-called Five Elements Performance within the nature, is represented by the term “Qi” which could also be explained closely in the relation to the word “Fate”. The ritual that is generated from the process of seeking for the unknown future destiny is all being demonstrated in an interesting symbolic form. The flourishing zodiac in the west is also an iconic sign for fate. Interpretation of the meanings and patterns from the icons, cards or Tarot can also be represented through a series of meaningful signs. From collecting, sorting, and analyzing the symbols, rituals and significance of the events that related to fortune telling, these meaningful signs could be categorized systematically and then utilized as the conceptual core for the creation project.

Although originating from the ancient times, fortune telling is a popular tool for divination which has been carried out continuously in the modern hi-tech society. Accordingly, the idea of creating fortune telling service has brought about an interactive behavior, which has become an indispensable basic element to engage with people. While appreciating the process to seek divination, one is also experiencing at the same time an alternative form of combined ancient and technical kinds of fortune telling. This kind of philosophy thought will be the paradigm for this research.
The entire research of this project incorporates the theme of Taiwanese traditional fortune telling practices, with the function of collaborative creation based on internet medium. Due to the execution of this collaborative creation project, it will require public involvement. Thus, stimulating and enticing user to participate and contribute to the project is a top priority of concern for this creative project.

In the sense of collaborative creation through Internet, the outcome of the image or totem will keep changing itself by the increased number of participant. In other words, each participant has an effect on the creation of the art work. However, the participants cannot predict the changes in the next step of the work. Similarly, based on the assumption of fortune telling in China, it is deemed that everything in the world is impacted by each other(Zhou jian nan 2005). For example, a person who somehow being connected with “some people”, every thing that he or she has done will become potential elements impacting “that some people” in some ways. The destiny between the person and with ‘that some people’ are said to be having involvement with each other. In short, both the collaborative creation and people’s destiny are in the same way based on the perception of an outcome which keeps changing itself by having people’s participation.

When exploring the originality of art, it can be categorized into three doctrines from the sociological point of view which are: Theory of Decoration, Theory of Labory, and Theory of Religion. It can be said that religious belief and art are in fact deeply connected from their originality. The fact that our forefathers were unable to decipher the mystery and metamorphosis of the mother nature, and the creation and birth of various rituals including Nature Worship, Animal and Plant Worship, Totemism, Fetish Worship, Idolatry and Man Worship, and Ghost Worship and Ancestors Worship. In the times that followed, additional objects of worship were also added such as the roles of wizard and sciomancy medium (using ghost or some kinds of sprite that common people cannot see or communicate with). Based on the theories of origin of art, it could be attributed to the ritual form through various religions in the ancient time, and the development of fortune telling is on the basis of such religious beliefs. Thus the idea of combination between art and fortune telling is built on this concept.

In addition, the theme of fortune telling encompassed in this creative project attempts to motivate and stimulate end user to contribute to this project. According to my field studies that I have done till now, majority of people will pay their attention when some people indicate that they have the ability to predict people's fortune. From this simple point of view, I believe that user will be very keen to participate in this kind of creative work with fortune telling as the theme.

From http://www.hss.uts.edu.au/research/research_students/yueh_hsiu_giffen_cheng.html
Yueh Hsiu Giffen Cheng will also write in this book 'Circulating Contexts--CURATING MEDIA/NET/ART,' by Cont3xt.net that will be launched at Vienna's Depot next Monday.
Here is his blog.

星期五, 8月 24, 2007

Fusion -Workshop @ Taiwan

Date: August 23 Thu, 24 Fri, 25 Sat, 26 Sun
Location: National Taiwan Museum of Fine Arts, Taichung, Taiwan
Host: MIT Media Laboratory, Taiwan Workshop, and National Taiwan Museum of Fine Arts.
A tangle of senses, Taiwanese nightmarkets entice through their crowded streets, delicious people, interesting people, and motley of trinkets and toys. As a condensed and scaled down representation of a larger culture, this miniaturized landscape makes for an interesting terrain for analysis and invention. The Taiwanese Nightmarket Workshop is a hands-on and theoretical seminar that involves its participants in an artistic and technological engagement with the urban environment. This year's theme – fusion – embraces notions of cultural, disciplinary, and perspectival hybridity.
For 2007, we invited various MIT researchers from the Media Laboratory, CSAIL, Department of Architecture, and Visual Arts Program. Students and researchers will form four different groups, including Group 1-Narration, Group 2-Urban Playground, Group 3-Urban Dynamics, and Group 4-Urban Music.

Please contact Jackie Lee for more information. Send email to jackylee@media.mit.edu
Related Events:
8/18(Sat.)10am-7pm, 19(Sun.)10am-7pm, Location:Xuexue Institute, Taipei City
Talk Series : Nightmarket Workshop 2007 Talk Series-
Multidisciplinary Arts, Sciences , and Technology

8/27(Mon.)9:30am-12pm, Location: NCCU, Taipei City
Special Talk: MIT Media Lab & Computing Culture by Prof. Chris Csikszentmihalyi

8/28(Tue.)2pm-6pm, Location: Barry Hall, National Taiwan University, Taipei City
Talk Series : Nightmarket, Life, and Technology Forum (Nightmarket workshop presentation in Taipei)

8/29(Wed.)2pm-5pm, Location: NSYSU, KaoHsiung
Talk Series: MIT Media Lab "Nightmarket" experience

星期二, 5月 22, 2007

「數位藝術教育暨創作推廣計畫-台中藝術家工作坊」 熱情開催中! (Digital Ars Creation & Education Program)


台灣新媒体藝術發展可謂一日千里。一連發放了多個從消息,實在是目不暇給。剛過去香港微波都辨了processing 的workshop,反應還好,今年還來嗎?台灣真的努力呀。

「數位藝術教育暨創作推廣計畫-台中藝術家工作坊」 熱情開催中! (Digital Ars Creation & Education Program)
【活動日期:】 2007/6/7 - 2007/6/15
■《地點:》台中市國立台灣美術館數位創意資源中心
■《主辦:》文建會、國立台灣美術館、微型樂園
■《策劃:》微型樂園、國立台灣美術館數位創意資源中心
■《網址:》http://www.microplayground.net/forever/
■《聯絡方式:》
請下載報名表後傳至 gillian@microplayground.net(施小姐)
因現場位置有限,將以報名先後為準,敬請原諒!
TEL:02-25063990
面對數位化藝術新型態的多樣表現,即便在創作中撰寫程式被視為是工程師或科學家的工作,但具備對基礎程式語彙的了解,卻是現代藝術家在數位藝術創作熱潮中所必須要學習的溝通能力。


由國立台灣美術館主辦、微型樂園執行之「數位藝術教育暨創作推廣計畫」,在考慮軟體的簡易性、可得性與未來的發展性之下,選擇免費的 DBN (Design By Numbers) 程式作為教育推廣的工具。DBN 的指令與邏輯非常適合當作入門的基礎訓練,藉由二十幾個指令的學習介紹,沒有程式背景的藝術家也能夠藉此與更進階、目前極熱門的 Processing 軟體工具,乃至其他高階應用軟體接軌,在未來擁有執行各種複雜作品的能力或是具備與技術人員共同對話的基礎。


此次的研習課程將邀請國內軟體藝術研究者與專研數位藝術史的老師在小班個別教學的帶領下,讓學員們藉由二天的課程進入數位藝術的世界,如此難得且免費的教學活動您怎可錯過呢?趕緊參考相關的訊息來報名吧!

香港微波新媒体藝術節亦辨了processing的工作坊,由藝術節的技術總監Keith Lee(見右邊Blogsome)和紐約的Daniel Shiffman 主理,聽說兩位今年受邀到台灣的processing工作坊了。

2007 國際新媒體藝術節,帶您穿越奇境、想望科技 (Traversing Fantasy: International New Media Arts Festival 2007)


■《地點:》國立台灣藝術大學(板橋市大觀路一段 59 號)、台中國美館(台中市西區五權西路一段 2 號)、打開-當代藝術工作站(板橋市民權路 202 巷 8 弄 6 號)
■《主辦:》國立台灣藝術大學、澳洲國家大學(ANU)、國立台灣美術館、國立台南藝術大學、國立台北藝術大學、澳洲葛里菲斯大學(GU)
■《策劃:》國立台灣藝術大學(設計學院、美術學院、多媒體動畫藝術學系、美術系/所、造形藝術研究所、視覺傳達設計學系和藝術博物館)、國立台北藝術大學關渡美術館、駐澳大利亞代表處文化組
■《網址:》http://ma.ntua.edu.tw/maa/NewMediaArts/seminar.htm
■《聯絡方式:》

論 壇:5 月 28、5 月 29 日
研討會:5 月 29、30 日「大師講座工作坊」
    5 月 31、6 月 1 日「國際學術研討會」
藝術展:5 月 28 日 ~ 6 月 9 日 台灣藝術大學 國際展覽廳
    6 月 5 日 ~ 7 月 8 日 台北藝術大學 關渡美術館
工作坊:5 月 30 日 ~ 6 月 2 日
電話:(02)2272-2181 ext. 2154, 2155
電郵:d30@mail.ntua.edu.tw
報名:http://ma.ntua.edu.tw/maa/NewMediaArts/register.htm
三年前,教育部與澳洲舉辦首次的台澳研討會,以此為兩國的藝術教育搭起了交流橋樑;去年雙方為促使交流更加務實,選定「新媒體藝術」主題而合辦「2006 台澳新媒體藝術論壇」。今年,更在文建會與教育部指導下,國內首度整合三大藝術大學與多所私立院校之資源與師生投入,將原本的「台澳新媒體藝術論壇」擴大為「2007 國際新媒體藝術節」(Traversing Fantasy: International New Media Arts Festival 2007),活動自 5 月 28 日起到 7 月 8 日,期間同時舉行多項新媒體藝術的作品演映、論壇、研討會與工作坊講座等,熱鬧展開,邀請您來共同參與!


五項主要活動為「Boom!快速與凝結新媒體的交互作用-台澳新媒體藝術展」、「看鮮動畫秀」、「媒體無限-台澳新媒體藝術論壇」、「想望科技︰新媒體藝術國際學術研討會」和「藝數工作坊」,此一系列活動邀集了台灣與澳洲、德國、法國等地,數十位學者、領域專家及創作人,齊聚一堂作相關主題發表和交流,具體展現「新媒體藝術」的時代樣貌,盛況非常。


展映觀賞之餘,5 月 28、29 日舉辦的「媒體無限-台澳新媒體藝術論壇」,以及 5 月 29 和 30 日「大師講座工作坊」將由 La French Touch 代表藝術家 Guillaume PARIS、法國藝術與影像科技介面理論權威 Edmond COUCHOT、巴黎第八大學藝術與影像科技教授 Marie-Helene TRAMUS、出身自澳洲的德國卡爾斯魯厄藝術及媒體中心高階研究員 Jeffrey SHAW∕ZKM 來台與大家分享他們的創作與研究經驗,地點分別是 5 月 30 日於台灣藝術大學和 5 月 31 日「打開-當代藝術工作站」進行。


5 月 31 日及 6 月 1 日北部舉行的兩天「想望科技︰新媒體藝術-國際學術研討會」實況,將採用即時視訊於台中的國美館同步轉播!論壇與研討會各開放一百多位參加名額,欲知更多訊息或報名詳情,請上活動網站。

藝術文學,非常串聯:「2007 台北國際藝術博覽會」與「超級平台」 (Art Taipei 2007 & Outra Fair: Alliance, Art and Literature )


圖:林偉民「迴流」-方尚瀚作品。
今年,台北國際藝術博覽會(Art Taipei 2007)將於 5 月 25 日到 29 日在台北展演二館(原世貿二館)開展,以「藝術與文學」(Art and Literature)為題,充滿著文人藝術的復古東風。展覽劃分為經典展區、當代展區、電子錄像區、年度藝術家展區、戶外裝置藝術展區-超級平台(Outra Fair)和藝術出版展區六大子題。


本屆最新奇的,尤以 5 月 24 日到 6 月 2 日開放在華納威秀中庭、新光三越徒步區露天展出的「超級平台」,可說是當代藝術家的另類舞台,不以面積或隔板定義,而是由藝術家創作的「場域」來呈現。平台主體由五位藝術家李明則、何孟娟、林偉民、邱昭財、劉時棟架設,引介出他所推荐的藝術家而形成一個共同體,以此體現藝術家本人對當代藝術生態的觀察,也標出了自己在藝術上的座標。


「超級平台」內容有李明則「我和我的鄰居們-聚落平台」以其創作型式「皮影戲」搭戲台作開場,串聯了南台灣多位藝術工作者。何孟娟「我和我的非常廟-結盟平台」作品「非常廟」是一個觀眾可以穿透,充滿未來感的發光科技體,現場吧台提供群眾與藝術家對話空間。林偉民作品「迴流,我和我的學生們-學院平台」以起士(cheese)這種多孔隙的造型特色表現不同藝術家作品的多樣性。


邱昭財「我和我的100% LOADING-網路平台」互動裝置,供現場群眾隨意分解、組合,呈現他們所提出的一個創作方法,透過平台分享 PIPI BEAR 的意念原型,匯聚眾多創意,形成一個能讓創意公開交流展現的網絡。劉時棟的作品「不累 Play,我和我的朋友們-共業平台」,在繽紛的塗鴉與嬉戲生活的經驗中,呈現有翅膀的行動藝術車。


初夏週末,無論是趣味、復古或奇妙的藝術連結,裝置互動的新體驗,以及經典的藝術人文遊賞,都將給您很不一樣的藝文風潮。

【2007 台北國際藝術博覽會】
展期:5 月 25 日 ~ 29 日 12:00~20:00(29 日至 18:00)
酒會:5 月 24 日 18:30 ~ 21:00
展館:台北展演二館 台北市松廉路 3 號(原世貿二館)


【戶外裝置藝術展區-超級平台 Outra Fair】
展期:5 月 24 日 ~ 6 月 2 日
展區:信義華納威秀中庭、新光三越 A9、A11 香榭大道

星期五, 3月 02, 2007

第三屆網誌青年運動會


2007 年第三屆網誌青年運動會,將於4月14日於華山創意文化園區熱烈展開.
More

星期五, 1月 19, 2007

「好玩場」一個香港/錄像/行為/裝置/藝術展


(Playground: A Hong Kong/Video/Performance/Installation/Art Event)
【活動日期:】 2006/12/21 - 2007/1/21
■《地點:》高苑科技大學 藝文中心 Kao Yuan Art Center(高雄縣路竹鄉中山路 1821 號)
■《主辦:》高苑科技大學 Kao Yuan University
■《策劃:》文晶瑩 MAN Chingying Phoebe ( Curator of Playground )
■《網址:》http://km.kyu.edu.tw/art/
■《聯絡方式:》
時間:週一到週五 9:00 – 17:00
電話:(07)607-7840
傳真:(07)607-7841
電郵:artcenter@cc.kyu.edu.tw
怎麼形容新一代的香港藝術?策劃「好玩場」的文晶瑩說:「玩」可以是一個可行的形容詞!本場活動將於高苑科技大學藝文中心展出到本月 21 日,或許能讓你明白其中一二。

愛玩是天性,目的是尋找樂趣。所有生物天生都懂得玩、也愛玩,像是剛出生的小狗,牠們喜歡咬來咬去,完全懂得怎麼玩、什麼是攻擊,玩的時候也不會咬傷對方。香港藝術家的創作對市場的考慮較少,或許心態上也比較自然,由個人的趣味所驅動,自訂遊戲規則的種種特色,恰與遊戲的精神不謀而合。

去年,香港藝術家舉辦多場以「玩」為題的展演,如葉旭耀策劃的「實驗錄像計劃」、羅海德的「微波國際媒體藝術節」、黎肖嫻的「好一個玩字了得─出入錄像創作的玩耍民族誌」。關於遊戲、有互動性質的作品,如梁寶山邀請觀眾與她互動的「單打裝置+表演系列」、吳子昆的「聲音互動裝置」、石明輝的「互動數碼遊戲」、黃照達的「網上互動作業」、黃志恆的「土產座標」,以及曾德平掛上紙製攝影機和遊客互動的「行為藝術」、「我自己的網上互動地圖設計」等。

此展邀集了上述多位藝術家的裝置作品和表演行為藝術之外,並放映葉旭耀所策劃的「Play>實驗錄像遊戲計劃」;同時舉辦講座,邀請台灣的學者和藝術家一起交流,加深兩地彼此的認識。

(報導:瑪亞)

星期日, 10月 08, 2006

Digital Arts Festival Taipei


國際展覽
展期:2006年11月10日(五)~19日(日)
地點:中山堂、紅樓劇場、西門町步道商圈
主辦單位:台北市政府
承辦單位:台北市文化局
策劃執行:在地實驗

徵件競賽
(一)互動裝置:
首獎一件,獎金三十萬元、獎座一座,台北數位藝術中心典藏。
入選作品若干件、獎狀一只。

(二)聲音藝術:
首獎一件,獎金十萬元、獎座一座。
入選作品若干件、獎狀一只。

(三)數位音像:
首獎一件,獎金十萬元、獎座一座。
入選作品若干件、獎狀一只。

(四)網路藝術:
首獎一件,獎金十萬元、獎座一座。
入選作品若干件、獎狀一只。

星期五, 10月 06, 2006

What have to be done in the age of web 2.0


A talk by PC Home @Taiwan and portal 2.0. to promote portal 2.0 (using firefox engine)
時間: 2006/06/02
主持人: 詹偉雄
主講人: 詹宏志
線上收聽

詹宏志(ex PC Home Taiwan):如果說Web1.0是下載、瀏覽、搜尋,Web2.0就是上傳、分享與建造連接關係。Web2.0也預告著傳統網路商業模式即將面臨巨大的轉變,為了因應Web2.0由使用者主導的潮流,不僅網路服務要更具有Web2.0的精神,連網路經營者的心態都要隨之改變。

About Portal 2.0